Woolmancy Scarf!

I’ve made some super positive changes lately, one of which being to trim down my work time to 40 hours a week, evenings and weekends off. It’s true, I get less work done, but I have more space for a life.

Which I immediately filled with a hobby and working out. What can I say? I love projects!

My first project was to make a scarf to commemorate my current graphic novel Woolmancy. Being that Woolmancy involves lightning sheep, and color gradients, I decided to model the scarf after the main character’s final outfit. It also matches the mock spine layout for the final book.

I’ve started making public, free posts on Patreon again, so feel free to head on over there to see more in-progress images of the scarf, with some explanation.

Woolmancy Scarf – Finishing Process

I wanted to take videos of the process, but it was always the wrong time or I was messing up when I was available to film!

 

 

113 of 365 – Cosmic Ram

~From the desk of the semi-animate Master Archivist~

Good day friends! I’ve been under the weather, resting, but am slowly getting back into the archives to extract some gems for you.

This sketch is a bit obscure, but it seems to be a depiction of a person imbued with the power of an astral beast. Our best guess is that this comes from the legend of the lightning fleece.

One member of our crew is currently working on a tale called Woolmancy, which delves more into the details of that particular patch of mythology, and it’s made us all realize that we should cover more mythos here! Look for it in the future.

Woolmancy Update: Serialization

7 pages of Woolmancy were crafted. It was pitched. And in the time it’s been sitting about, waiting for a reply… It has evolved. It has become so much more and so much fun! The image above is a silly sketch, but things have drastically changed inside the story too.

As things progress, Woolmancy will be produced as a book. As much as we enjoy running short stories here, there’s no way we could serialize something so long here on the Blue Cat Co blog. The current thought is that Woolmancy could be serialized on Patreon! More news on that as it comes.

If you want any of the other stories in one collection, see our Gumroad for PDF downloads of the stories we’ve presented here in the past.

In other news, Bellmage will be cleaned up, with an expanded ending, and released as a book as well as The Gates later this year. The Tricon Rugara is a bit short, but may be offered as well.

We will return to worldbuilding posts soon! Our Master Archivist is recovering nicely and should be back in commission any day now.

Woolmancy Update – The Importance of Finishing

woolmancy-square

A font test for the Woolmancy title. If this were an actual book cover, the font would need to be beefed up.

How’s everything going? Have you been enjoying the story of The Phoenix Tree, fresh from the Blue Cat Co archival room?

Project Woolmancy has been underway for a few months now and the first comic pages have been crafted. I wanted to take a moment to talk about the importance of finishing and skill building.

The script for Woolmancy has been edited, rewritten, reviewed, edited, rewritten and now I’m thinking of a new way to write comics scripts using audio recording. The thumbnails have gone through a similar process, changing right up until the final page and sometimes afterward.

So you would think that it would be good to go right? Not necessarily. Skills grow and taste grows along with them. As your skills grow, you become aware of things that you could do differently.

The key here is finishing. You can’t effectively enact changes until you’ve finished something. You have to be able to hold it up and say “this is done. Now how can I do better next time?” Throughout the process I thought I could make changes as I figured things out. Each page could be a little better. And they were just a little better.

In order to make your work a lot better, however, you have to finish.

So the introduction is done. And it may be redone with my new found level of skill and discernment after I take a break.

After a week you may look back at your work and decide that your skills haven’t advanced to the point that they would be improved by a rework. In that case, you move on. Endless iterations are just as pointless as leaving what could be better.

However, I must say that I worked harder than I ever have on this project so far and I’m proud of the result, no matter how imperfect. It was a different kind of hard work. I altered my process so that I could use my mind the whole time, rather than just grunt work churning out pages. But that’s a topic for another update.

Talk to you again soon!

 

-Abrian-

What’s the Point?

Sweaty Mirin WebEveryone loves a good sweat.

Still running the #shareyourworld game on Twitter. You get to tell me, in a tweet (if possible), what your world is about. I’m noticing two trends:

  1. We confuse story with world.
  2. We don’t know why we’re building.

Sometimes I’ll get replies that tell me plot. “Scott the magical dog goes on an adventure to Doom Mountain” is a plot (can someone write that please?). “Set in the modern day where magic infuses the land and gives animals powers,” is a world description. If you’re in the Oatley Academy, you probably know this as the One Big Lie. The one over-arching point of your world.

I think we find it hard to summarize our worlds because we haven’t spent time building them, just time on making the narrative. Your world is a living organism. Your world is telling its own story. That’s where the story you’re telling came from. Every time you write an establishing shot, your world is telling a story.

So take some time to listen to your world and give it some life. Then comment on this post or on social media with #shareyourworld and tell me what it’s all about.

How Many Iterations? + A Video

Mirin Over Time

Sadly we’re missing the transition between the first and second image. The ram horns phase…

I came upon a note in my list of project questions for Woolmancy: “Character design, how many iterations?”

I laugh at this, and kind of laughed when I wrote it. No matter how many times I refine my design, it’s going to change once I start placing the actors on their stage (drawing the real deal comic pencils). That’s when I see them delivering their lines and playing their parts and that’s when they come to life!

Also, I just made a Patreon-exclusive video available to the public to celebrate the opening of this website. Have a look!

 

-Abrian-